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1. Sticky:[Ascension] Clone States and Corp Standings - in Upcoming Feature and Change Feedback Center [original thread]
Quote: You think you don't want that, but you should reconsider. Sorry, to be more clear, my team doesn't want to take on standings system changes as part of the Clone States work. You are likely correct that the system definitely warrants i...
- by CCP Rise - at 2016.11.11 19:02:40
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2. Sticky:[Ascension] Clone States and Corp Standings - in Upcoming Feature and Change Feedback Center [original thread]
Hello With the release of Ascension just around the corner, we realized that one implication of the Clone States has not been discussed yet, and we wanted to make sure and bring it up as it may affect your corporations. Because Clone States allo...
- by CCP Rise - at 2016.11.11 16:13:21
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3. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Kelby wrote: @CCP Rise Was this always intended to be a short term test? If so was its limited lifespan kept quiet to try and avoid influencing the results? For what its worth I found it to be a nice little feature, it would be nice to see s...
- by CCP Rise - at 2016.06.23 14:43:46
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4. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Good day! I'm here to let you know that on Tuesday, in the 118.6 release, we are planning to remove the recurring opportunity "Thrill of the Hunt". Our hope in releasing this feature was to gain insight on how direct, daily rewards might effect...
- by CCP Rise - at 2016.06.23 14:23:51
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5. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Another small update: Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on ...
- by CCP Rise - at 2016.04.12 14:54:14
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6. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions. Why Dailies? So first letGÇÖs talk a little history. EVE had a daily logon incentive for most of its ...
- by CCP Rise - at 2016.04.11 11:37:11
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7. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Thanks for all the feedback (except telling me to go to hell, that's rude). Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible. Keep it coming.
- by CCP Rise - at 2016.04.08 20:54:55
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8. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
For now it will be per character, even if they aren't actively training. "how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.
- by CCP Rise - at 2016.04.08 16:45:26
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9. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Hi I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel. As you guys surely know, having peopl...
- by CCP Rise - at 2016.04.08 15:45:19
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10. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Hey guys, a small update that I'm sure many of you will be happy about: We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites. This means t...
- by CCP Rise - at 2016.02.02 10:37:57
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11. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Hi everyone! This afternoon we are going to begin seeding Skill Extractors on Singularity to test the new Skill Trading feature. Hopefully extractors will be seeded in all markets but they will be seeded in 4-CU69 at least. We appreciate any time...
- by CCP Rise - at 2016.01.28 15:44:54
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12. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lord Jasta wrote: Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over ...
- by CCP Rise - at 2015.11.17 15:04:30
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13. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: CCP Rise wrote: When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up This works, can't w...
- by CCP Rise - at 2015.11.17 15:03:44
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14. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Ivory Kantenu wrote: I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well? Yes.
- by CCP Rise - at 2015.11.17 14:50:34
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15. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Does the 6km radius on the MJFG apply to 1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts) or 2) All ships/etc. that are within 6km when spoolup finishes or 3) Something else...
- by CCP Rise - at 2015.11.17 14:48:20
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16. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Alyssia Benar wrote: Still no answer to whether we can jump Caps or not. :( You cannot jump caps. Sorry I missed that in the OP, it's added now.
- by CCP Rise - at 2015.11.17 14:46:53
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17. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Quote: Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars. If this kind of tactic becomes really common it is always an option to either defend yo...
- by CCP Rise - at 2015.11.17 14:30:58
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18. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
5pitf1re wrote: I assume it jumps cloaked ships too? Yep.
- by CCP Rise - at 2015.11.17 14:29:53
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19. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Leokokim wrote: Does the MJD skill bonus apply to the MJFG? So do you get ~5s spool up with All V or only 6.75s from the Command Destroyer Bonus? ~5s
- by CCP Rise - at 2015.11.17 14:23:42
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20. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Mr Grape Drink wrote: Does a scram shut it off like a regular MJD? Yes, scram will shut off an active MJFG and will also keep any targets in range of one that fires from taking the jump.
- by CCP Rise - at 2015.11.17 14:18:15
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